![]() ![]() This leads to the player having to constantly back up and reposition Lara like they were trying to parallel park. Unfortunately, the controls while moving objects are a little fidgety as you can't slide them (strafe-style) side to side. One early puzzle requires you to launch boxes off of a catapult, but given the physical possibilities, it seems completely natural that this would be a solution. Instead, they can be pulled and rotated in any direction. ![]() You no longer push objects on a restrictive grid like in most games of this ilk. Besides the obvious graphical upgrades, the new physics system is wonderful and figures quite prominently in a number of puzzles. The basic gameplay is still in tact with a lot of acrobatics, shooting, and weaving your way through deadly traps, but it's given a spit-shine with a new and vastly more capable engine. ![]() Lara herself has been remade with less emphasis on the bust and more on her brains and agility - still got those model proportions, but she can back it up with a little class and a lot of field experience. Legend is a whole new Tomb Raider, with Core Design finally dropped from development duties in favor of Crystal Dynamics. ![]()
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